I am currently trying to put together a skeleton of a game that requires a wrestling ring. You can delete this if you want it's just a technical checkĮrror("There still exists ". As a Roblox developer, it is currently too hard to use the rope constraints for anything other than swinging mechanics. If hit.Parent:FindFirstChild("Humanoid") ~= nil then ![]() ![]() The reason why this code spews errors is due to the fact that it is trying to delete a string instead of setting it to nil and failing in the process. This code is either outdated or flawed, but considering this post was 9 months ago and left unchecked, it’s extremely risky to entrust your game with either way it spews multiple errors whenever it is touched.
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